Necklace of Missiles: This device appears to be nothing but a cheap medallion or piece of valueless jewelry. If a character places it about his neck, however, he can see the necklace as it really is—it is actually a golden chain from which hang a number of golden missile globes. The spheres are detachable only by the wearer, who can easily hurl them up to a 70-foot distance. When they arrive at the end of their trajectory, they burst as a magical fireball. The number of missiles, and their respective Hit Dice of fireball damage, are determined by rolling 1d20 and consulting the table below:


Number of Missiles and Power
D20
in Dice
Roll
11
10
9
8
7
6
5
4
3
2
1-4
-
-
-
-
-
-
1
-
2
-
5-8
-
-
-
-
-
1
-
2
-
2
9-12
-
-
-
-
1
-
2
-
4
-
13-16
-
-
-
1
-
2
-
2
-
4
17-18
-
-
1
-
2
-
2
-
2
-
19
-
1
-
2
-
2
-
4
-
-
20
1
-
2
-
2
-
2
-
2
-

For example, on a roll of 9-12, the necklace will possess seven missiles—one 7-dice, two 5-dice, and four 3-dice fireballs.

The size will show that there is a difference in power between globes, but the number of dice and damage each causes cannot generally be known.

If the necklace is being worn or carried by a character who fails his saving throw versus a magical fire attack, the item must undergo a saving throw check as well. If it fails to save, all remaining missiles detonate simultaneously.

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